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developed by Timo Denk (Jan. 2015)

#!/usr/bin/env python
#coding=utf-8

import pygame, sys, time, os, RPi.GPIO as GPIO
from pygame.locals import *


#GPIO
startPin = 32
errorPin = 31
enableErrorTimeAddingPin = 15
shutdownPin = 3
buzzerPin = 12

GPIO.setmode(GPIO.BOARD)
GPIO.setup(startPin, GPIO.IN)
GPIO.setup(errorPin, GPIO.IN)
GPIO.setup(enableErrorTimeAddingPin, GPIO.IN)
GPIO.setup(shutdownPin, GPIO.IN)
GPIO.setup(buzzerPin, GPIO.OUT)

#other constants
timePerError = 5
screenSizeX = 640
screenSizeY = 400
startstop_delay = 3000
error_delay = 1000
game_over_screen_duration = 15
text_margin_top = 0
text_margin_left = 10
line_height = 150
buzzer_high = 2000

last_error_detection = 0
last_error_increment = 0

pygame.init()


#colors
redColor = pygame.Color(255, 255, 255)
blackColor = pygame.Color(0, 0, 0)
whiteColor = pygame.Color(255, 255, 255)
grayColor = pygame.Color(128, 128, 128)
mainFontColor = redColor

#fonts
font = pygame.font.Font('freesansbold.ttf', 100)

def toggle_fullscreen():
screen = pygame.display.get_surface()
tmp = screen.convert()
caption = pygame.display.get_caption()
cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007

w,h = screen.get_width(),screen.get_height()
flags = screen.get_flags()
bits = screen.get_bitsize()

pygame.display.quit()
pygame.display.init()

screen = pygame.display.set_mode((w,h),flags^FULLSCREEN,bits)
screen.blit(tmp,(0,0))
pygame.display.set_caption(*caption)

pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??

pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007

return screen

def clearScreen():
screen.fill(blackColor)
return

def handle_events():
time.sleep(0.04)
if GPIO.input(shutdownPin) == True:
shutdown_raspberry()
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_ESCAPE:
shutdown_raspberry()
else:
if event.type == pygame.QUIT or event.type == KEYDOWN:
exit_application()

#buzzer
GPIO.output(buzzerPin, not(last_error_increment < get_millis() - buzzer_high))
#print str(not(last_error_increment < get_millis() - buzzer_high))
return

def exit_application():
pygame.quit()
sys.exit()
return

def shutdown_raspberry():
os.system("sudo shutdown -h now")
return

def getUnixTime():
return int(time.time())

def get_millis():
return int(round(time.time() * 1000))


pygame.mouse.set_visible(False) # hide mouse

screen = pygame.display.set_mode((screenSizeX, screenSizeY), pygame.FULLSCREEN)
#pygame.display.set_caption('Heisser Draht') # not required for fullscreen application

#screen = toggle_fullscreen()


while True: # main loop
#global label storage
time_surface = 0
errors_surface = 0
time_rectangle = 0
errors_rectangle = 0
last_error_detection = 0
last_error_increment = 0


header_surface = font.render('Let\'s play!', True, mainFontColor)
header_rectangle = header_surface.get_rect()
header_rectangle.midleft = (text_margin_left, (int)(screenSizeY / 2))

screen.blit(header_surface, header_rectangle)
pygame.display.flip()

while GPIO.input(startPin) == False: #wait for the user to press start button
handle_events()

start_time = getUnixTime()

errors = 0
errorAdded = False

justStarted = True


header_surface = font.render('', True, mainFontColor)

game_started = get_millis()

while True: # game running
handle_events()


if GPIO.input(errorPin) == True:
if errorAdded == False and last_error_increment < get_millis() - error_delay:
errors += 1
last_error_increment = get_millis()
else:
last_error_detection = get_millis()
errorAdded = True
else:
errorAdded = False
int_time = getUnixTime() - start_time
if GPIO.input(enableErrorTimeAddingPin) == True:
int_time = getUnixTime() - start_time + errors * timePerError
time_surface = font.render('Time: ' + str(int_time) + 's', True, mainFontColor)
time_rectangle = time_surface.get_rect()
time_rectangle.topleft = (text_margin_left, text_margin_top + line_height * 0.5)

errors_surface = font.render('Mistakes: ' + str(errors), True, mainFontColor)
errors_rectangle = errors_surface.get_rect()
errors_rectangle.topleft = (text_margin_left, text_margin_top + line_height * 1.5)


clearScreen()
screen.blit(errors_surface, errors_rectangle) #errors
screen.blit(time_surface, time_rectangle) #time

header_rectangle.midleft = (text_margin_left, text_margin_top)
screen.blit(header_surface, header_rectangle) #header

pygame.display.flip()

if GPIO.input(startPin) == False:
justStarted = False
if GPIO.input(startPin) == True and justStarted == False and game_started < get_millis() - startstop_delay:
break

clearScreen()


header_surface = font.render('Let\'s play!', True, mainFontColor)
#reposition for game over screen
header_rectangle.topleft = (text_margin_left, text_margin_top)
time_rectangle.topleft = (text_margin_left, text_margin_top + line_height * 1)
errors_rectangle.topleft = (text_margin_left, text_margin_top + line_height * 2)

screen.blit(errors_surface, errors_rectangle) #errors
screen.blit(time_surface, time_rectangle) #time
screen.blit(header_surface, header_rectangle) #header

pygame.display.flip()

gos_shown = get_millis()

while gos_shown > get_millis() - 15000:
handle_events()
if GPIO.input(startPin) == True and gos_shown < get_millis() - 1000:
gos_shown = 0

#while GPIO.input(startPin) == False:
# handle_events()

#while GPIO.input(startPin) == True:
# handle_events()

#while GPIO.input(startPin) == False:
# handle_events()*/

clearScreen()
time.sleep(1)

CODE (alt)

#!/usr/bin/env python
#coding=utf-8

import pygame, sys, time, os, RPi.GPIO as GPIO
from pygame.locals import *


#GPIO
startPin = 32
errorPin = 31
enableErrorTimeAddingPin = 15
shutdownPin = 3

GPIO.setmode(GPIO.BOARD)
GPIO.setup(startPin, GPIO.IN)
GPIO.setup(errorPin, GPIO.IN)
GPIO.setup(enableErrorTimeAddingPin, GPIO.IN)
GPIO.setup(shutdownPin, GPIO.IN)

#other constants
timePerError = 5
screenSizeX = 900
screenSizeY = 900


pygame.init()


#colors
redColor = pygame.Color(255, 0, 0)
blackColor = pygame.Color(0, 0, 0)
whiteColor = pygame.Color(255, 255, 255)
grayColor = pygame.Color(128, 128, 128)
mainFontColor = redColor

#fonts
font = pygame.font.Font('freesansbold.ttf', 90)

def toggle_fullscreen():
screen = pygame.display.get_surface()
tmp = screen.convert()
caption = pygame.display.get_caption()
cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007

w,h = screen.get_width(),screen.get_height()
flags = screen.get_flags()
bits = screen.get_bitsize()

pygame.display.quit()
pygame.display.init()

screen = pygame.display.set_mode((w,h),flags^FULLSCREEN,bits)
screen.blit(tmp,(0,0))
pygame.display.set_caption(*caption)

pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??

pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007

return screen

def clearScreen():
screen.fill(blackColor)
return

def handle_events():
if GPIO.input(shutdownPin) == True:
shutdown_raspberry()
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_ESCAPE:
shutdown_raspberry()
else:
if event.type == pygame.QUIT or event.type == KEYDOWN:
exit_application()
return

def exit_application():
pygame.quit()
sys.exit()
return

def shutdown_raspberry():
os.system("sudo shutdown -h now")
return


pygame.mouse.set_visible(False) # hide mouse

screen = pygame.display.set_mode((screenSizeX, screenSizeY), pygame.FULLSCREEN)
#pygame.display.set_caption('Heisser Draht') # not required for fullscreen application

#screen = toggle_fullscreen()

while True: # main loop
#global label storage
time_surface = 0
errors_surface = 0
time_rectangle = 0
errors_rectangle = 0


header_surface = font.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
header_rectangle = header_surface.get_rect()
header_rectangle.topleft = (0, 100)

screen.blit(header_surface, header_rectangle)
pygame.display.flip()

while GPIO.input(startPin) == False: #wait for the user to press start button
handle_events()

start_time = int(time.time())

errors = 0
errorAdded = False

justStarted = True


header_surface = font.render('Spiel l' + u'ä' + 'uft!', True, mainFontColor)


while True: # game running
handle_events()


if GPIO.input(errorPin) == True:
if errorAdded == False:
errors += 1
errorAdded = True
else:
errorAdded = False
int_time = int(time.time()) - start_time
if GPIO.input(enableErrorTimeAddingPin) == True:
int_time = int(time.time()) - start_time + errors * timePerError
time_surface = font.render('Zeit: ' + str(int_time) + 's', True, mainFontColor)
time_rectangle = time_surface.get_rect()
time_rectangle.topleft = (0, 300)

errors_surface = font.render('Fehler: ' + str(errors), True, mainFontColor)
errors_rectangle = errors_surface.get_rect()
errors_rectangle.topleft = (0, 400)


clearScreen()
screen.blit(errors_surface, errors_rectangle) #errors
screen.blit(time_surface, time_rectangle) #time
screen.blit(header_surface, header_rectangle) #header

pygame.display.flip()

if GPIO.input(startPin) == False:
justStarted = False
if GPIO.input(startPin) == True and justStarted == False:
break

clearScreen()
header_surface = font.render('Game over!', True, mainFontColor)

screen.blit(errors_surface, errors_rectangle) #errors
screen.blit(time_surface, time_rectangle) #time
screen.blit(header_surface, header_rectangle) #header

pygame.display.flip()

while GPIO.input(startPin) == False:
handle_events()

while GPIO.input(startPin) == True:
handle_events()

while GPIO.input(startPin) == False:
handle_events()

clearScreen()
time.sleep(1)

Ronnie

schwäbischer tüftler und bastler, kraftsportler, ADHS power, 43 Jahre, 1 Frau, 5 Kinder und 1003 Ideen. 

ronnie berzins at mee

...

Denn du bist ein Unikat, einzig in deiner Art
Wir alle ecken an so wie in ein Quadrat
Du bist ein Unikat, du bist so wie du bist
Egal, was sie labern, wir geben kein'n Fick.

SDP, Unikat